After animating the turret in lesson, our task was to take the fish we made in the early part of term and rig and animate it swimming.
First I took my fish model that I made and added the skeleton as per the tutorial. This section was straight forward and quick.
Next I had to paint the weights after I had skinned it. I had technical issues here as I couldn't change the viewport to either the high detail or 2.0 without Maya crashing 100% of the time. I needed one of these viewports to see the black to white areas when doing weigh painting. I had to go back, load up the example fish and add the skeleton to his model instead. I then tried to open the weight painting with this new file. Success! My version is obviously just bugged.
So I painted the areas which I didn't want each joint to effect. I found this idea very cool and intuitive and works well so it is easy to tell which parts effect what.
I painted each of the joints in turn so it would be easier to animate. I then went about setting some positions and starting the animation process. I did separate animations for 5 different sections; the tail, the top fin, the side fins, the main body and finally the entire fish side to side and forward. Here is the result:
I think I could spend more time getting all the details right to get the flow correct so it seems like its swimming through a liquid. I need more force from the tail pushing the whole fish forward each time. The force should run down the body, into a flick in the tail which gives it a little boost forward each time. The side and top fins should be moving slightly as fish use them mainly for turning and staying upright.
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