This week we were to follow some simple tutorials in how to do some single point perspectives. Because I'm a complete perspective novice I decided to start with the most simple version of a room from the first tutorial video.
I used a ruler to make the lines stand out and make sense visually. The single point premise is simple but strange and unrealistic perspective. The vision of a human eye is less warped as the angle that the eye can see is much wider than these pictures would suggest.
I decided to move onto the next tutorial and instead of creating my own example, copying the tutorial so I could finalise my understanding of single point perspective.
Strangely, the technique that I took away from this tutorial was nothing to do with perspective. Instead, I found it very interesting how the effect wear and tear can be shown simply by missing out parts of the straight lines when marking it in with liner pen. For instance, the nearest column's vertical edges are drawn with a ruler but with some small gaps in the lines. Going back over the gaps and filling them in with some wonky curves or wobbles really take out the perfect edge and make the scene look much more realistic.
1 point perspective it seems benefits from being an outside scene. The second picture looks more believable, maybe because the distance the viewer can see is much further so subconsciously the 3D nature of the environment doesn't seem as forced.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.